Modeling and rendering for an Okanagan townhouse development.
3D modeling for VR
Contributed to the project, modeling the Victoria class submarine for the RCN. Internal components were translated into 3D models for use in VR training applications.
New Industrial complex
We built the facility in 3D which allowed for review, finding errors, various permit report analytics and helped to expedite the community outreach process. During the length of the project we provided models, renders, documentation support and various forms of media creation and modification. We also created animations for use in training, demonstration and visualization.
3D concept through to game ready model, rig, and animation. Further unreal support to integrate with AI behaviors and animation blueprints for this and other models.
Online Expos Inc
We helped model several large wood product machines for use in demonstration on their website and contributed to several of their internal projects with additional modeling, animation, character animation, video editing and simulation.
Clean Seed Capitol
Smart Seeder Max
3D modeling, animation and rendering for their new proprietary agriculture technology. Used for demonstration and visualization.
Heroic Games Inc
Ship of Heroes MMO
A long term game project where we contributed to many different aspects of development. Producing pipelines, technical documentation, systems, optimization strategies, team management, art direction, asset implementation, technical art and animation, and much more including level design, mission creation, gameplay systems and scripting. A side from our own contributions we worked closely with the programing lead to develop and test many internal systems.
Demonstration of a material based 2D eye tracking system
A material driven system that works in 3D space for a project using a chibi art style. The system was extended to support flip book animations for expressions and customizable colours, shapes and placements on a character. System included a priority system so a characters eyes would only track what was dynamically chosen as important, such as when speaking to an NPC or target locking an enemy.
Macro alien concept
Documentary style short
Concept for a canceled project depicting a macro environment with an alien creature.
Demonstration of a custom interactive foliage system for a canceled project.
A custom collision and physics based system optimized to support up to 100 plants in the video. Was later tuned to support procedural placement in a game world switching different collision profiles depending on plant placement.
The Rucker Archive
NFT style motion graphics
Project is being used to stir interest in historical art and and culture graphics from different time periods.
Creston Valley Art Institute
Urgent documentary animation
The opening of a documentary produced locally to depict a story told by local indigenous peoples. This was a last minute addition that we were glad we could help with.